# Gib game mechanics

To understand the nature behind commercial alliances of Gibberz, one must be introduced to different factions that exist in their society. First and foremost, it should be learned that each Gibber receives points according to their specialty, which is predetermined by their skin. For example, stone Gibberz will trade stones with other factions, which need them to produce tools and mechanisms. But overall, there are three most important categories of Gibberz - Merchants, Scammers, and Protectors. As you might have concluded from their names, some are into trading, while other are mainly into positive or negative violent activities. Lets dive deeper into that topic&#x20;

First lets analyze how trading between different factions is built. In order to review the main mechanics, lets turn to valuation table of all goods and services that Gibberz offer.

<figure><img src="https://1613133342-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm56KQSGJk6Hr2Rhrw84Z%2Fuploads%2FKx8QW0OrFvhORZiNRVfq%2Fmaterials.png?alt=media&#x26;token=9e5dbf27-f438-45b8-bd07-eb9644211d7a" alt=""><figcaption></figcaption></figure>

Now, lets turn to the mechanics between three different types of Gibberz - workers / scammers / protectoooors&#x20;

In order to reach the top, you must be a wise tamer of all three factions. Use workers to earn spendable points, which can be spent on Gibberz marketplace. Use protectors to make sure resources stay in your hands, use scammers and robbers to mess up your rivals.

Finally, here are some basic numbers of points to be earned with each of those factions and description of how those points can be spent.&#x20;

When you «soft stake» each of your Gibberz, you start to generate game point via our custom made discord game bot. Merchant skins will earn you the most valuable points, which are basically the end result of our game and which will give you the most benefits by spending those on the marketplace. Now, analyze the scheme of resources for different skins and find out that some are more valuable than others. We won’t be disclosing how this rarity affects in game mathematics, due to the fact that we want to give everyone similar opportunities to figure that out after mint and sweep most valuable Gibberz off the floor.&#x20;

But basically, starting point for most of the skins is 10 points. It doesn’t differentiate if those points are attacking, protection, or merchant.&#x20;

As it was mentioned above, merchant points are the most valuable and useful ones. But why do you need other ones then? Answer is simple, Gibberz are pretty competitive, they are not okay with other Gibberz making all the points, that’s where scammers and protectors are coming to play.&#x20;

Scammers can attack other players / holders, with a goal of stealing up to 10% their points. By spending at least 50 attacking points, you can initiate the battle. If your opponent does not respond, you have 100% chance of success and you take 10% of his points. But what if he does?&#x20;

To fight against scammers and robbers, one must use attacking points. The ratio is - 1 attack point for 1 defense point, which means that if your opponent used 50 to attack - you should use 50 to defend yourself and remove threat of him accosting you by 100%. If you have less defense points than attack points of your opp, by using your quantity you just lower his chance of successful robbery.&#x20;

Below is graphic created to explain this complicated mechanics. &#x20;

<figure><img src="https://1613133342-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fm56KQSGJk6Hr2Rhrw84Z%2Fuploads%2FctOHXBXN3R4xKk2L4zef%2Finfo2.png?alt=media&#x26;token=b7acda0b-2866-46ba-a25a-0555c9f8dc4b" alt=""><figcaption></figcaption></figure>
